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Society

Social links, clubs, chat, breeding listings, animal trades, production, and seasonal activity.

Society

Society groups social and market systems that sit on top of your zoo. It lives in the Community place and is shown once the related social features are enabled and your zoo is ready for them.

Reputation panel

The top of Society shows your current global reputation score and tier. See Reputation & Paths for scoring details.

Skill training

You can train one skill at a time. Training completes after real time has passed, then grants skill level and XP.

Current skill tracks:

  • Keeper
  • Vet
  • Logistics
  • Research
  • Commerce

Friends and rivals

You can save social links by public username:

  • friend,
  • rival,
  • blocked.

These records are directional, meaning your choice does not automatically change the other player's list.

Clubs

Players can create clubs, become the owner, and earn club points through activity. Club admins can spend points on unique upgrades such as bulk supplies, rare species watch, and event hosting hooks.

Global chat

Global chat stores messages with moderation fields. Keep messages suitable for public spaces.

Breeding services

Adult, alive, non-pregnant, non-transit animals can be listed for breeding services with a fee.

Animal trades

Alive, non-pregnant, non-transit, non-quarantined animals can be offered for sale or auction-ready trade flow.

Production

Production jobs consume recipe input items at start and grant output items when the timer completes.

Seasonal events

Published seasonal news/events appear in Society when active. Seasonal modifiers should come from the existing news/event scheduler rather than a separate calendar.