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Research

Earn research points and unlock passive zoo upgrades.

Research

Research is a long-term progression system for passive zoo upgrades.

Earning research points

Your zoo earns research points during ticks when it has living animals. Larger, more popular, more diverse zoos earn faster.

The current formula is:

  • starts at 1 RP per tick when the zoo has at least one living animal,
  • adds points from popularity,
  • adds points from unique species,
  • caps at 8 RP per tick.

Unlocking nodes

Open Research in the Lab place to spend RP. Some nodes require earlier research before they can be unlocked.

Research is an advanced system. If it is not visible yet, keep growing your zoo; it unlocks once you have a stronger animal base or research points ready to spend.

Current categories:

  • Animal Care
  • Habitats
  • Visitors
  • Operations

Current nodes

Node Cost Effect
Care Basics 30 RP +5 popularity
Veterinary Notes 80 RP +8 popularity
Habitat Layouts 45 RP +6 popularity
Enrichment Programs 100 RP +10 popularity
Visitor Wayfinding 50 RP +4 popularity, +5% visitor revenue
Donation Boxes 110 RP +10% visitor revenue
Staff Playbooks 70 RP +4 popularity, +3% visitor revenue
Conservation Grants 180 RP +12 popularity, +5% visitor revenue

Research bonuses are server-authoritative and apply to visitor/popularity calculations through the game state.

Tips

  • Early care and habitat nodes are cheap, steady upgrades.
  • Visitor revenue nodes help more once your zoo already has meaningful visitor traffic.
  • Conservation Grants requires both Care Basics and Visitor Wayfinding.