Zoo Blog πŸ“°πŸ¦

Cozy dev updates, feature drops, balance notes, and fun behind-the-scenes bits.

Update ✨

Zoo RPG Update #27 β€” Incident Controls and Local Zoo Time

You can now see local zoo time in-game, choose 12h or 24h clock format, and we’ve expanded incident controls to help keep live gameplay fair and responsive.

🏷️ update🏷️ gameplay🏷️ quality-of-life
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Update ✨

Zoo RPG Update #26 β€” Enclosure Upkeep Is Live

Enclosures now wear down over time, and keeping them in good shape matters for your zoo’s popularity and visitor flow.

🏷️ update🏷️ gameplay🏷️ quality-of-life
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Update ✨

Zoo RPG Update #25 β€” Clearer Notices, Better Settings, Fresh-Start Option

We polished key player experience areas: clearer maintenance messaging, a more complete Settings page, and a one-time beta zoo reset option for fresh starts.

🏷️ update🏷️ quality-of-life🏷️ player-experience
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Update ✨

Zoo RPG Dev Log #24 β€” Live Events Center + Better Event Details

We added a full in-game Events view with upcoming/active/past sections, plus clickable event details from the dashboard and event list.

🏷️ devlog🏷️ liveops🏷️ quality-of-life
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Update ✨

Zoo RPG Dev Log #23 β€” Smoother Game Flow & Better Guidance

We’ve polished the core game flow with cleaner navigation, clearer feedback, safer actions, and a new in-game updates panel.

🏷️ devlog🏷️ quality-of-life🏷️ ux
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Update ✨

Zoo RPG Dev Log #22 β€” Player Submission Hub is Live

The new Player Submission Hub is now live: report bugs, request features, and track progress directly in-game.

🏷️ devlog🏷️ feedback🏷️ quality-of-life
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Update ✨

Zoo RPG Dev Log #20 β€” Wiki Accuracy Update

Wiki refresh: fixed outdated mechanics, removed incorrect claims about rarity affecting popularity, and ensured all game systems are accurately documented.

🏷️ devlog🏷️ wiki🏷️ documentation🏷️ accuracy
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Update ✨

Zoo RPG Dev Log #19 β€” Economy Pacing Update

Real-time economy tuning: slower snowballing, clearer pacing targets, and new income config levers for live tuning.

🏷️ devlog🏷️ balance🏷️ economy🏷️ pacing
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Update ✨

Zoo RPG Dev Log #17 β€” Illness & Quarantine System

Five illness types, contagion mechanics, quarantine gameplay, outbreak detection, and immunity. Keep your animals healthy or watch disease spread through your zoo.

🏷️ devlog🏷️ feature🏷️ illness🏷️ quarantine🏷️ mechanics
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Update ✨

Zoo RPG Dev Log #16 β€” Big UI Overhaul + Profiles + Achievements + Story Feed

A massive update: tabbed game UI, player profiles, 57 achievements, public story feed with reactions and comments, and more.

🏷️ devlog🏷️ feature🏷️ ui🏷️ achievements🏷️ feed
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Update ✨

Zoo RPG Dev Log #15 β€” Player Profiles

Show off your zoo! Player profiles let you write a bio, pick a favourite animal, and share your zoo stats with a public link.

🏷️ devlog🏷️ profiles🏷️ feature
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Update ✨

Zoo RPG Dev Log #14 β€” Money Formatting Pass

Unified money formatting across the UI and cleaned up wiki cost references to use $ with commas.

🏷️ devlog🏷️ ui🏷️ economy
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Update ✨

Zoo RPG Dev Log #13 β€” Mobile-Friendly Pass

Mobile layout improvements across public pages, plus a slide-out admin nav and tighter game layouts for small screens.

🏷️ devlog🏷️ ui🏷️ mobile
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Update ✨

Zoo RPG Dev Log #12 β€” Supplies UX + Deploy Guide

Supplies are now grouped and only show owned items in-game, shop supplies have filters and effect previews, and the main README now includes a full Ubuntu 24.04 deployment guide.

🏷️ devlog🏷️ ui🏷️ docs
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Update ✨

Zoo RPG Dev Log #11 β€” New Animals, New Supplies, Vet Workers

Added five new animals, expanded supplies across food/healing/cleaning, and split Keeper into Keeper + Vet.

🏷️ devlog🏷️ animals🏷️ items🏷️ workers
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Update ✨

Zoo RPG Dev Log #10 β€” Real‑World Locations + Weather

Zoos now pick real-world locations at signup and weather updates hourly from OpenWeatherMap.

🏷️ devlog🏷️ weather🏷️ locations
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Update ✨

Zoo RPG Dev Log #9 β€” Per‑Enclosure Workers + Attraction Levels

Workers are now hired per enclosure with steep scaling costs, and attractions can be upgraded for bigger visitor boosts.

🏷️ devlog🏷️ workers🏷️ attractions
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Update ✨

Zoo RPG Dev Log #8 β€” Auth Stabilized + Email Verification

Email verification and password reset are live, username rules tightened, and the API now runs through zoorpg.com/api to keep sessions stable on mobile.

🏷️ devlog🏷️ auth🏷️ email
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Update ✨

Zoo RPG Dev Log #7 β€” Worker Levels + Speed Scaling

Workers now gain XP and level up, increasing how many tasks they can handle each tick so larger zoos don’t outpace staff.

🏷️ devlog🏷️ workers🏷️ progression
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Update ✨

Zoo RPG Dev Log #6 β€” Admin Weather Override + New Storm FX

Admins can force weather now, rain uses the CodePen drop/splat effect, and storms get the full canvas lightning treatment.

🏷️ devlog🏷️ weather🏷️ admin
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Update ✨

Zoo RPG Dev Log #5 β€” UI Cleanup + Quest Toggle

Game UI is cleaner, quest panel is collapsible, weather always visible, and the redundant Shop panel is gone.

🏷️ devlog🏷️ ui
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Update ✨

Zoo RPG Dev Log #4 β€” Weather UI

Weather now shows up in-game with severity, description, and countdown to the next change.

🏷️ devlog🏷️ weather
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Update ✨

Zoo RPG Dev Log #3 β€” Quests Are Live

Daily and weekly quests are now live, with progress tracking and claimable rewards.

🏷️ devlog🏷️ quests
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Update ✨

Zoo RPG Dev Log #2 β€” Weather, Quests, Names, and Stability

Dynamic weather, quests, random names, and resilient login now keep the zoo living and breathing.

🏷️ devlog🏷️ weather🏷️ quests
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Update ✨

Zoo RPG Dev Log #1 β€” Transport Times, Shop Glow-Up & Bug Fixes

Timezone bug squashed, shop descriptions added, and a look at everything built so far.

🏷️ devlog🏷️ bugfix🏷️ features
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Update ✨

Welcome to Zoo RPG

Zoo RPG is here! Build your dream zoo, collect animals, and grow a thriving park β€” even while you're offline. Here's what you need to know.

🏷️ announcement🏷️ welcome
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