Cozy dev updates, feature drops, balance notes, and fun behind-the-scenes bits.
You can now see local zoo time in-game, choose 12h or 24h clock format, and weβve expanded incident controls to help keep live gameplay fair and responsive.
Enclosures now wear down over time, and keeping them in good shape matters for your zooβs popularity and visitor flow.
We polished key player experience areas: clearer maintenance messaging, a more complete Settings page, and a one-time beta zoo reset option for fresh starts.
We added a full in-game Events view with upcoming/active/past sections, plus clickable event details from the dashboard and event list.
Weβve polished the core game flow with cleaner navigation, clearer feedback, safer actions, and a new in-game updates panel.
The new Player Submission Hub is now live: report bugs, request features, and track progress directly in-game.
Wiki refresh: fixed outdated mechanics, removed incorrect claims about rarity affecting popularity, and ensured all game systems are accurately documented.
Real-time economy tuning: slower snowballing, clearer pacing targets, and new income config levers for live tuning.
Five illness types, contagion mechanics, quarantine gameplay, outbreak detection, and immunity. Keep your animals healthy or watch disease spread through your zoo.
A massive update: tabbed game UI, player profiles, 57 achievements, public story feed with reactions and comments, and more.
Show off your zoo! Player profiles let you write a bio, pick a favourite animal, and share your zoo stats with a public link.
Unified money formatting across the UI and cleaned up wiki cost references to use $ with commas.
Mobile layout improvements across public pages, plus a slide-out admin nav and tighter game layouts for small screens.
Supplies are now grouped and only show owned items in-game, shop supplies have filters and effect previews, and the main README now includes a full Ubuntu 24.04 deployment guide.
Added five new animals, expanded supplies across food/healing/cleaning, and split Keeper into Keeper + Vet.
Zoos now pick real-world locations at signup and weather updates hourly from OpenWeatherMap.
Workers are now hired per enclosure with steep scaling costs, and attractions can be upgraded for bigger visitor boosts.
Email verification and password reset are live, username rules tightened, and the API now runs through zoorpg.com/api to keep sessions stable on mobile.
Workers now gain XP and level up, increasing how many tasks they can handle each tick so larger zoos donβt outpace staff.
Admins can force weather now, rain uses the CodePen drop/splat effect, and storms get the full canvas lightning treatment.
Game UI is cleaner, quest panel is collapsible, weather always visible, and the redundant Shop panel is gone.
Weather now shows up in-game with severity, description, and countdown to the next change.
Daily and weekly quests are now live, with progress tracking and claimable rewards.
Dynamic weather, quests, random names, and resilient login now keep the zoo living and breathing.
Timezone bug squashed, shop descriptions added, and a look at everything built so far.
Zoo RPG is here! Build your dream zoo, collect animals, and grow a thriving park β even while you're offline. Here's what you need to know.